Fivem Farmer Simulator Job

$14.80

+ Free Support

The Farmer Simulator Job script for FiveM servers offers a unique and immersive experience for players interested in agricultural activities. With its realistic gameplay, income opportunities, and potential for skill development, it stands out as a valuable addition to any server aiming to provide diverse and engaging job options.

 

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The world of FiveM offers a plethora of immersive job opportunities for players, ranging from law enforcement to delivery services. Among these, the Farmer Simulator Job stands out as a unique and engaging experience. In this guide, we will explore the details of the Farmer Simulator Job script, its features, setup, benefits, and more.

Lisence System

  • Script is partially encrypted by CFX Asset Escrow System and again with the same license system, it is licensed on your cfx account that you entered when purchasing.
  • After you bought the script, tebex will automatically send an email with a download link. You can also download your package later from your own keymaster dashboard.
  • Only some of the codes are encrypted. You can configure many parts as you want.
  • You need server artifact version 4752 or above to run resources using this feature.
  • You can transfer ownership of assets once by navigating to ‘Purchased assets’ on keymaster. From there you can select the ‘Transfer to another account’ option and enter the account name of the person you want to transfer the content to.
  • Scirpt is only uploaded to the keymaster account that is linked to the cfx account you logged into when purchasing. and it only works on license keys generated from that keymaster account.

How to do the farmer job?:

  • Go to the the marked area on the map and change your outfit with workwear (optional) and choose a non occupied field to start the job.
  • Attach the tractor to the baletrailer and start driving to the marked field.
  • When your arrive to the field, the crops and harvester will be there. Park the tractor and get into the harvester.
  • Harvest all marked crops with harvester. Move the pile of crops on to the baletrailer and then drive the tractor to starting point which will be marke as well.
  • Park the tractor and baletrailer behind the trucks trailer. Load the pile of crops from baletrailer to the trailer.
  • When finished get in to the truck, combine it with trailer and drive it to the marked warehouse.
  • Pick up the pie of crops and deliver them to the warehouse.
  • Bring the truck back.

Update:

  • Works with Extended and QB-Core.With a few simple steps you can make it work on other frameworks.Here i will explain how to make it work on other frameworks if you can’t make it work just contact me and i will help you out.
  • As an option you can use the MenuV instead of standart menu system if you want. If you are using “Extended framework” you can also use the esx menu system as well.
  • There will be an option when the player brings back the tractor loaded with pile of crops to the farmer job center. If they want they can leave the job there and take only half of the money. If they want to finish the job properly they will receive the full money but they have to make the delivery with they truck as well.
  • If you bought the script before the update, just contact me via discord and give me the mail address you used to buy it for the link of the new updated version.
  • Update includes: MenuV can be use as an alternative. Players can leave working at the middle of the job and receive half of the money.

Things you should know:

  • if PLT.jobRequired “true” then you need to import it into your farmer.sql database if you using esx_joblisting or compatible with it farmer job automatically will be list on your business center. If you are using a different business center script, you should integrate it .if PLT.jobRequired false then you don’t need to do anything and everyone will be able to start the job.
  • Script creates bales, crops, harvester, tractor, bale trailer, truck and truck trailer at certain stages of the job. if you move 400 distance away from these objects. The information of these entities is delete on the player side and kept on the server side. When you approach, it is transferred to the player side with new information. Because the information has changed, the script cannot process those objects. Therefore, when the player is 350 distance away from the objects, it starts giving an error message to the player. If it exceeds 375, it deletes all entities and cancels the profession.
  • When player crashed or get out of the game somehow, spawned objects stays on the server. This is how i solve this situation: those who do work are saved on the server side. If she/he leaves the server without finishing her job, using fivem natives deletes all the objects that player created with this script. As a result if the player on job and disconnecte, automatically all objects are delete and the worked field becomes reusable.
  • There are 7 fields in total and 7 players can work at the same time. When you arrive the truck delivery step, this field will be reusable by other players. This way there won’t be any queue or if there is any queue the waiting time will be shorten.
  • The harvester is and old share work on the web and its replace with “tractor3” also the original “baletrailer” is replace after i delete the bales on it.

Preview  Video:

Need help?

If you have any other questions or issues related to this product, you can contact us. If you want any More related to this script, then visit Fivem Scripts 

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Framework

esx Qbcore

Code is Open Source

Yes, Fully open Source

Subscription-based

No, One Time Payment

Use Code

Lua , html , Css and js librarys

Support

Yes

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