Default Citizen FiveM

In the context of FiveM, “default citizen” typically refers to the standard civilian ped models that come with the game. These models are used as the base characters or NPCs (non-player characters) in various scenarios. If you want to customize or add new citizen models to your FiveM server, you can follow these general steps:

  1. Find or Create Ped Models:
    • You can find custom ped models on various modding websites or create your own using 3D modeling software.
  2. Prepare the Files:
    • Ensure that the ped models are in the correct format (usually .ydd, .ytd, .ymt, and .yft files).
    • Create a resource folder for your custom peds.
  3. Set Up Resource Folder:
    • Create a new folder in your server’s resources directory, e.g., custom_peds.
    • Inside this folder, create a stream folder and place your model files inside it.
  4. Create __resource.lua or fxmanifest.lua:
    • Depending on your server version, create a __resource.lua or fxmanifest.lua file in the custom_peds folder.
    • Example for fxmanifest.lua:luaCopy codefx_version 'cerulean' game 'gta5' files { 'stream/*.ydd', 'stream/*.ytd', 'stream/*.ymt', 'stream/*.yft' } data_file 'PED_METADATA_FILE' 'stream/ped_metadata.ymt' data_file 'PED_COMPONENTS_FILE' 'stream/ped_components.ymt' data_file 'PED_VARIATION_FILE' 'stream/ped_variation.ymt'
  5. Add Resource to server.cfg:
    • Open your server.cfg file and add start custom_peds to the list of resources.
  6. Spawn the Custom Ped:
    • Use a server-side or client-side script to spawn the custom ped. For example:luaCopy codelocal pedModel = GetHashKey("custom_ped_model") RequestModel(pedModel) while not HasModelLoaded(pedModel) do Wait(1) end local ped = CreatePed(4, pedModel, x, y, z, heading, true, false)

By following these steps, you can add custom citizen models to your FiveM server and enhance the variety of NPCs and player characters available.

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