In the vibrant world of FiveM roleplaying servers, personalization and customization play crucial roles in enhancing the gaming experience. One popular feature that allows players to express their individuality and creativity is the use of car stickers and decals. This article delves into the functionalities, benefits, and impact of FiveM Car Stickers Decals within the FiveM community, exploring how they contribute to the immersive and dynamic gameplay.
Adding custom stickers
All you need is an image of the sticker and OpenIV. Start by creating a .ytd file (texture dictionary) inside the stream folder which is located in the root folder of the script. Once you’ve got this done, all you need to do is import your stickers into that file and select DXT5 as a textures format. Then just go straight to the config, add them to their corresponding category and you are all set!
Features
- Multiplayer synced
- Stickers can cost money
- Option to add your own stickers
- Rotating, scaling, mirroring and locking position of the sticker in the editor
- Placing and editing of the stickers can be allowe only to players who either own the vehicle or have a specific job
Fully supports:
- ESX/QBCore – Stickers can cost money, can be place only on owned cars, uses framework’s native notifications
- Custom – Stickers can cost money, can be place on cars you allow them to be place on, uses custom event for notifications
- Standalone – (without framework) Stickers are free and can be place on all cars, however, they’ll be removed once the vehicle gets deleted or the script gets restarted, default GTA notifications are used. Keep in mind, with ESX/QBCore enabled, stickers are saved to database.
Performance
- Idle – 0.01 to 0.1ms
- In editor – 0.1ms to 0.2ms
Preview Video:
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