Robberies Creator
- This script will allow server owners to easily and quickly create heist in any map they want, through an easy in-game menu. There are also many other features listed below
Languages
- English
- German / Deutsch
- Italian / Italiano
- French / Français
- Spanish / Español
- Polish / Polski
Heist
- You can create infinite heists in few minutes
- Each heist you create can have a different minimum police number
- You can setup a different timeout time that must pass before a heist can be done again
- You can choose a time after the heist will be reset, deleting its objects
- Each heist can have a time limit, limiting the minutes the players have to rob everything (useful especially in big maps heists)
- You can add infinite “stages” in a heist. Each “stage” will have “steps”, and when all steps of a stage will be completed, the next stage will begin.
- All steps can be “optional”, making them not required to be completed before starting the next “stage”
- The heists are synced, allowing multiple players to do the heist together, cooperating to get the rewards you’ll decide
Heists: Steps
- Robbable objects– You can add unlimited robbable trolleys, which can give any object you want, these are the trolleys:
- Cash
- Gold
- Diamonds
- Safes – You can add unlimited safes, which can have as many items/weapons/accounts you want inside them. You can also choose the difficulty of cracking the safe, giving to players more challenge. Each safe can also require an item to be lockpicke, and it can be invisible to allow you using existing safes in MLOs or anywhere you like.
- Thermal charges – You can add thermal charges, which will melt the door lock opening it, usually this can be good together with an alarm, making a “non silent” way to do the heist. You can decide the duration required to melt the door
- Hackable panel – You can add hackable panels, allowing the players to do an hacking minigame to open a door. This can be a good way to create a “silent” path to do an heist. You can decide to have an alarm together with this, and it can require an item. Also, it is possible to make the hackable panel invisible, allowing to use existing MLOs objects.
- Lockpickable door – You can add lockpickable doors, which will use a lockpicking minigame to open the door, it can require an item and it can also trigger alarms if you want
- Lethal gas – You can add lethal gas points, which will start after X seconds (you decide) the stage they are in has started. You can decide the duration of the lethal gas, and the damage it deals. It’s also possible to choose the color of it. There is a special item which you can use,
gas_mask
, which will allow players to not take damage from the gas - Painting – You can add unlimited paintings, robbers will be able to cut the painting and steal it. There are many paintings objects you can choose
- Guards – You can add as many guards as you wish, deciding their weapons, their skins and how much difficult it will be to defeat them. The guards won’t attack police members
Heists – Alarms
- You can setup the alarms, choosing the alarm coords, duration and the alarm type. Alarm Types:
- Police and alarm bell
- Police only
- Alarm bell only
- The “steps” which can have alarms are:
- Safe
- Lockpickable door
- Hackable panel
- Thermal charge
NPC Mugging
- You can choose if enabling or not the NPC mugging
- You can choose if players will be able to force NPCs to follow them. Since the NPCs can follow the player, they can be use as “hostages” if your server allows it
- You can decide how many seconds they will be required to mug an NPC
- You can decide how many minutes can pass before the NPC with hands up will automatically run away
- You can easily choose the items/money/weapons can give when robbed, choosing different probabilities
- You can choose how many cops must be online in order to be able to mug the NPCs
- You can choose the probabilities the police will be alerted when a NPC is mugged
- It’s possible to choose a cooldown between each NPC mug, so players won’t be able to mug 30 npcs in 1 minute
- You can decide a maximum of NPCs following a player simultaneously
Cargo Robbery
- You can create as many cargo robberies as you want
- Each cargo robbery can have a different blip
- You can decide the vehicle model for each cargo robbery
- You can decide the driver ped for each cargo robbery
- You can decide a limit speed that the cargo robbery will use
- It’s possible to make the wheels of the vehicle bulletproof
- It’s possible to decide the seconds required to drill the cargo
- You can decide how many items will be given as reward, they can be money, items and weapons
- The cargo robberies have 2 different driving types:
- Stops – The driver will drive through all the coordinates you decide, and he can stop for X minutes you decide after reaching each one
- Drive randomly – You’ll have to decide the starting position of the vehicle, and it will drive randomly around the map for X minutes you decide
- If the truck doesn’t have bulletproof wheels, when a player destroys the wheels, the truck will stop, allowing the player to rob it without having to kill the driver (useful for RP purposes)
Cargo robbery – plannings
- You can create plans with the cargo robberies you created
- You can decide the minimum police online to start a plan
- The plans can be starte in 3 ways:
- Now – It will start the cargo robbery instantly
- Date – It will start the cargo robbery in a date and time you’ll define, allowing you to plan future cargo robberies
- Interval – A cargo robbery will start each X minutes you’ll decide
Preview Video:
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